uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead
https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948 this can do it nicely. Signed-off-by: Anton Arapov <anton@deadbeef.mx>
This commit is contained in:
commit
56de2bcd43
30691 changed files with 3076956 additions and 0 deletions
64
pkgs/development/libraries/bullet/default.nix
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64
pkgs/development/libraries/bullet/default.nix
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@ -0,0 +1,64 @@
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{ lib
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, stdenv
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, fetchFromGitHub
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, cmake
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, libGLU
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, libGL
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, freeglut
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, Cocoa
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, OpenGL
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}:
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stdenv.mkDerivation rec {
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pname = "bullet";
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version = "3.24";
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src = fetchFromGitHub {
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owner = "bulletphysics";
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repo = "bullet3";
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rev = version;
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sha256 = "sha256-1zQZI1MdW0Ipg5XJeiFZQi/6cI0t6Ckralc5DE3auow=";
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};
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nativeBuildInputs = [ cmake ];
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buildInputs = lib.optionals stdenv.isLinux [ libGLU libGL freeglut ]
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++ lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
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postPatch = ''
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substituteInPlace examples/ThirdPartyLibs/Gwen/CMakeLists.txt \
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--replace "-DGLEW_STATIC" "-DGLEW_STATIC -Wno-narrowing"
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'' + lib.optionalString stdenv.isDarwin ''
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sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
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sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
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'';
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cmakeFlags = [
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"-DBUILD_SHARED_LIBS=ON"
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"-DBUILD_CPU_DEMOS=OFF"
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"-DINSTALL_EXTRA_LIBS=ON"
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] ++ lib.optionals stdenv.isDarwin [
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"-DOPENGL_FOUND=true"
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"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
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"-DBUILD_BULLET2_DEMOS=OFF"
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"-DBUILD_UNIT_TESTS=OFF"
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"-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF"
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];
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NIX_CFLAGS_COMPILE = lib.optionalString stdenv.cc.isClang
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"-Wno-error=argument-outside-range -Wno-error=c++11-narrowing";
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meta = with lib; {
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description = "A professional free 3D Game Multiphysics Library";
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longDescription = ''
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Bullet 3D Game Multiphysics Library provides state of the art collision
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detection, soft body and rigid body dynamics.
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'';
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homepage = "http://bulletphysics.org";
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license = licenses.zlib;
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maintainers = with maintainers; [ aforemny ];
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platforms = platforms.unix;
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};
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}
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22
pkgs/development/libraries/bullet/gwen-narrowing.patch
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22
pkgs/development/libraries/bullet/gwen-narrowing.patch
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commit a5d3497577c78b03c05c69d17df972fa9fb54f53
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Author: Linus Heckemann <git@sphalerite.org>
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Date: Fri Jan 5 23:57:09 2018 +0100
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Add -Wno-narrowing to GWEN's CMakeLists
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This avoids the compilation issue that occurs on aarch64 with gcc6.
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(nixpkgs-specific patch)
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diff --git a/examples/ThirdPartyLibs/Gwen/CMakeLists.txt b/examples/ThirdPartyLibs/Gwen/CMakeLists.txt
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index 82fa0ffba..26c4bbd37 100644
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--- a/examples/ThirdPartyLibs/Gwen/CMakeLists.txt
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+++ b/examples/ThirdPartyLibs/Gwen/CMakeLists.txt
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@@ -15,7 +15,7 @@ IF(NOT WIN32 AND NOT APPLE)
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ADD_DEFINITIONS("-DDYNAMIC_LOAD_X11_FUNCTIONS=1")
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ENDIF()
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-ADD_DEFINITIONS( -DGLEW_STATIC -DGWEN_COMPILE_STATIC -D_HAS_EXCEPTIONS=0 -D_STATIC_CPPLIB )
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+ADD_DEFINITIONS( -DGLEW_STATIC -DGWEN_COMPILE_STATIC -D_HAS_EXCEPTIONS=0 -D_STATIC_CPPLIB -Wno-narrowing )
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FILE(GLOB gwen_SRCS "*.cpp" "Controls/*.cpp" "Controls/Dialog/*.cpp" "Controls/Dialogs/*.cpp" "Controls/Layout/*.cpp" "Controls/Property/*.cpp" "Input/*.cpp" "Platforms/*.cpp" "Renderers/*.cpp" "Skins/*.cpp")
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FILE(GLOB gwen_HDRS "*.h" "Controls/*.h" "Controls/Dialog/*.h" "Controls/Dialogs/*.h" "Controls/Layout/*.h" "Controls/Property/*.h" "Input/*.h" "Platforms/*.h" "Renderers/*.h" "Skins/*.h")
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58
pkgs/development/libraries/bullet/roboschool-fork.nix
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58
pkgs/development/libraries/bullet/roboschool-fork.nix
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@ -0,0 +1,58 @@
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{ lib, stdenv, fetchFromGitHub, cmake, libGLU, libGL, freeglut
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, Cocoa, OpenGL
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}:
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stdenv.mkDerivation {
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pname = "bullet";
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version = "2019-03-27";
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src = fetchFromGitHub {
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owner = "olegklimov";
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repo = "bullet3";
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# roboschool needs the HEAD of a specific branch of this fork, see
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# https://github.com/openai/roboschool/issues/126#issuecomment-421643980
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# https://github.com/openai/roboschool/pull/62
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# https://github.com/openai/roboschool/issues/124
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rev = "3687507ddc04a15de2c5db1e349ada3f2b34b3d6";
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sha256 = "1wd7vj9136dl7lfb8ll0rc2fdl723y3ls9ipp7657yfl2xrqhvkb";
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};
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nativeBuildInputs = [ cmake ];
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buildInputs = lib.optionals stdenv.isLinux [ libGLU libGL freeglut ]
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++ lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
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patches = [ ./gwen-narrowing.patch ];
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postPatch = lib.optionalString stdenv.isDarwin ''
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sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
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sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
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'';
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cmakeFlags = [
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"-DBUILD_SHARED_LIBS=ON"
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"-DBUILD_CPU_DEMOS=OFF"
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"-DINSTALL_EXTRA_LIBS=ON"
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] ++ lib.optionals stdenv.isDarwin [
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"-DOPENGL_FOUND=true"
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"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
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"-DBUILD_BULLET2_DEMOS=OFF"
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"-DBUILD_UNIT_TESTS=OFF"
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];
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meta = with lib; {
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description = "A professional free 3D Game Multiphysics Library";
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longDescription = ''
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Bullet 3D Game Multiphysics Library provides state of the art collision
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detection, soft body and rigid body dynamics.
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'';
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homepage = "http://bulletphysics.org";
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license = licenses.zlib;
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platforms = platforms.unix;
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# /tmp/nix-build-bullet-2019-03-27.drv-0/source/src/Bullet3Common/b3Vector3.h:297:7: error: argument value 10880 is outside the valid range [0, 255] [-Wargument-outside-range]
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# y = b3_splat_ps(y, 0x80);
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broken = (stdenv.isDarwin && stdenv.isx86_64);
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};
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}
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