uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead

https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948
this can do it nicely.

Signed-off-by: Anton Arapov <anton@deadbeef.mx>
This commit is contained in:
Anton Arapov 2021-04-03 12:58:10 +02:00 committed by Alan Daniels
commit 56de2bcd43
30691 changed files with 3076956 additions and 0 deletions

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@ -0,0 +1,64 @@
{ lib
, stdenv
, fetchFromGitHub
, cmake
, libGLU
, libGL
, freeglut
, Cocoa
, OpenGL
}:
stdenv.mkDerivation rec {
pname = "bullet";
version = "3.24";
src = fetchFromGitHub {
owner = "bulletphysics";
repo = "bullet3";
rev = version;
sha256 = "sha256-1zQZI1MdW0Ipg5XJeiFZQi/6cI0t6Ckralc5DE3auow=";
};
nativeBuildInputs = [ cmake ];
buildInputs = lib.optionals stdenv.isLinux [ libGLU libGL freeglut ]
++ lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
postPatch = ''
substituteInPlace examples/ThirdPartyLibs/Gwen/CMakeLists.txt \
--replace "-DGLEW_STATIC" "-DGLEW_STATIC -Wno-narrowing"
'' + lib.optionalString stdenv.isDarwin ''
sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
'';
cmakeFlags = [
"-DBUILD_SHARED_LIBS=ON"
"-DBUILD_CPU_DEMOS=OFF"
"-DINSTALL_EXTRA_LIBS=ON"
] ++ lib.optionals stdenv.isDarwin [
"-DOPENGL_FOUND=true"
"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
"-DBUILD_BULLET2_DEMOS=OFF"
"-DBUILD_UNIT_TESTS=OFF"
"-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF"
];
NIX_CFLAGS_COMPILE = lib.optionalString stdenv.cc.isClang
"-Wno-error=argument-outside-range -Wno-error=c++11-narrowing";
meta = with lib; {
description = "A professional free 3D Game Multiphysics Library";
longDescription = ''
Bullet 3D Game Multiphysics Library provides state of the art collision
detection, soft body and rigid body dynamics.
'';
homepage = "http://bulletphysics.org";
license = licenses.zlib;
maintainers = with maintainers; [ aforemny ];
platforms = platforms.unix;
};
}

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commit a5d3497577c78b03c05c69d17df972fa9fb54f53
Author: Linus Heckemann <git@sphalerite.org>
Date: Fri Jan 5 23:57:09 2018 +0100
Add -Wno-narrowing to GWEN's CMakeLists
This avoids the compilation issue that occurs on aarch64 with gcc6.
(nixpkgs-specific patch)
diff --git a/examples/ThirdPartyLibs/Gwen/CMakeLists.txt b/examples/ThirdPartyLibs/Gwen/CMakeLists.txt
index 82fa0ffba..26c4bbd37 100644
--- a/examples/ThirdPartyLibs/Gwen/CMakeLists.txt
+++ b/examples/ThirdPartyLibs/Gwen/CMakeLists.txt
@@ -15,7 +15,7 @@ IF(NOT WIN32 AND NOT APPLE)
ADD_DEFINITIONS("-DDYNAMIC_LOAD_X11_FUNCTIONS=1")
ENDIF()
-ADD_DEFINITIONS( -DGLEW_STATIC -DGWEN_COMPILE_STATIC -D_HAS_EXCEPTIONS=0 -D_STATIC_CPPLIB )
+ADD_DEFINITIONS( -DGLEW_STATIC -DGWEN_COMPILE_STATIC -D_HAS_EXCEPTIONS=0 -D_STATIC_CPPLIB -Wno-narrowing )
FILE(GLOB gwen_SRCS "*.cpp" "Controls/*.cpp" "Controls/Dialog/*.cpp" "Controls/Dialogs/*.cpp" "Controls/Layout/*.cpp" "Controls/Property/*.cpp" "Input/*.cpp" "Platforms/*.cpp" "Renderers/*.cpp" "Skins/*.cpp")
FILE(GLOB gwen_HDRS "*.h" "Controls/*.h" "Controls/Dialog/*.h" "Controls/Dialogs/*.h" "Controls/Layout/*.h" "Controls/Property/*.h" "Input/*.h" "Platforms/*.h" "Renderers/*.h" "Skins/*.h")

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{ lib, stdenv, fetchFromGitHub, cmake, libGLU, libGL, freeglut
, Cocoa, OpenGL
}:
stdenv.mkDerivation {
pname = "bullet";
version = "2019-03-27";
src = fetchFromGitHub {
owner = "olegklimov";
repo = "bullet3";
# roboschool needs the HEAD of a specific branch of this fork, see
# https://github.com/openai/roboschool/issues/126#issuecomment-421643980
# https://github.com/openai/roboschool/pull/62
# https://github.com/openai/roboschool/issues/124
rev = "3687507ddc04a15de2c5db1e349ada3f2b34b3d6";
sha256 = "1wd7vj9136dl7lfb8ll0rc2fdl723y3ls9ipp7657yfl2xrqhvkb";
};
nativeBuildInputs = [ cmake ];
buildInputs = lib.optionals stdenv.isLinux [ libGLU libGL freeglut ]
++ lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
patches = [ ./gwen-narrowing.patch ];
postPatch = lib.optionalString stdenv.isDarwin ''
sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
'';
cmakeFlags = [
"-DBUILD_SHARED_LIBS=ON"
"-DBUILD_CPU_DEMOS=OFF"
"-DINSTALL_EXTRA_LIBS=ON"
] ++ lib.optionals stdenv.isDarwin [
"-DOPENGL_FOUND=true"
"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
"-DBUILD_BULLET2_DEMOS=OFF"
"-DBUILD_UNIT_TESTS=OFF"
];
meta = with lib; {
description = "A professional free 3D Game Multiphysics Library";
longDescription = ''
Bullet 3D Game Multiphysics Library provides state of the art collision
detection, soft body and rigid body dynamics.
'';
homepage = "http://bulletphysics.org";
license = licenses.zlib;
platforms = platforms.unix;
# /tmp/nix-build-bullet-2019-03-27.drv-0/source/src/Bullet3Common/b3Vector3.h:297:7: error: argument value 10880 is outside the valid range [0, 255] [-Wargument-outside-range]
# y = b3_splat_ps(y, 0x80);
broken = (stdenv.isDarwin && stdenv.isx86_64);
};
}