uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead
https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948 this can do it nicely. Signed-off-by: Anton Arapov <anton@deadbeef.mx>
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56de2bcd43
30691 changed files with 3076956 additions and 0 deletions
140
pkgs/games/dwarf-fortress/wrapper/default.nix
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140
pkgs/games/dwarf-fortress/wrapper/default.nix
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{ stdenv
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, lib
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, buildEnv
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, substituteAll
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, runCommand
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, coreutils
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, dwarf-fortress
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, dwarf-therapist
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, enableDFHack ? false
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, dfhack
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, enableSoundSense ? false
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, soundSense
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, jdk
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, enableStoneSense ? false
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, enableTWBT ? false
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, twbt
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, themes ? { }
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, theme ? null
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# General config options:
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, enableIntro ? true
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, enableTruetype ? true
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, enableFPS ? false
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, enableTextMode ? false
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, enableSound ? true
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}:
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let
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dfhack_ = dfhack.override {
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inherit enableStoneSense;
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inherit enableTWBT;
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};
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ptheme =
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if builtins.isString theme
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then builtins.getAttr theme themes
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else theme;
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unBool = b: if b then "YES" else "NO";
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# These are in inverse order for first packages to override the next ones.
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themePkg = lib.optional (theme != null) ptheme;
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pkgs = lib.optional enableDFHack dfhack_
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++ lib.optional enableSoundSense soundSense
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++ lib.optional enableTWBT twbt.art
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++ [ dwarf-fortress ];
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fixup = lib.singleton (runCommand "fixup" { } (''
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mkdir -p $out/data/init
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'' + (if (theme != null) then ''
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cp ${lib.head themePkg}/data/init/init.txt $out/data/init/init.txt
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'' else ''
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cp ${dwarf-fortress}/data/init/init.txt $out/data/init/init.txt
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'') + lib.optionalString enableDFHack ''
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mkdir -p $out/hack
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# Patch the MD5
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orig_md5=$(cat "${dwarf-fortress}/hash.md5.orig")
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patched_md5=$(cat "${dwarf-fortress}/hash.md5")
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input_file="${dfhack_}/hack/symbols.xml"
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output_file="$out/hack/symbols.xml"
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echo "[DFHack Wrapper] Fixing Dwarf Fortress MD5:"
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echo " Input: $input_file"
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echo " Search: $orig_md5"
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echo " Output: $output_file"
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echo " Replace: $patched_md5"
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substitute "$input_file" "$output_file" --replace "$orig_md5" "$patched_md5"
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'' + lib.optionalString enableTWBT ''
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substituteInPlace $out/data/init/init.txt \
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--replace '[PRINT_MODE:2D]' '[PRINT_MODE:TWBT]'
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'' +
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lib.optionalString enableTextMode ''
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substituteInPlace $out/data/init/init.txt \
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--replace '[PRINT_MODE:2D]' '[PRINT_MODE:TEXT]'
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'' + ''
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substituteInPlace $out/data/init/init.txt \
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--replace '[INTRO:YES]' '[INTRO:${unBool enableIntro}]' \
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--replace '[TRUETYPE:YES]' '[TRUETYPE:${unBool enableTruetype}]' \
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--replace '[FPS:NO]' '[FPS:${unBool enableFPS}]' \
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--replace '[SOUND:YES]' '[SOUND:${unBool enableSound}]'
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''));
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env = buildEnv {
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name = "dwarf-fortress-env-${dwarf-fortress.dfVersion}";
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paths = fixup ++ themePkg ++ pkgs;
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pathsToLink = [ "/" "/hack" "/hack/scripts" ];
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ignoreCollisions = true;
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};
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in
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stdenv.mkDerivation {
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pname = "dwarf-fortress";
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version = dwarf-fortress.dfVersion;
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dfInit = substituteAll {
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name = "dwarf-fortress-init";
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src = ./dwarf-fortress-init.in;
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inherit env;
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exe =
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if stdenv.isLinux then "libs/Dwarf_Fortress"
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else "dwarfort.exe";
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stdenv_shell = "${stdenv.shell}";
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cp = "${coreutils}/bin/cp";
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rm = "${coreutils}/bin/rm";
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ln = "${coreutils}/bin/ln";
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cat = "${coreutils}/bin/cat";
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mkdir = "${coreutils}/bin/mkdir";
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};
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runDF = ./dwarf-fortress.in;
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runDFHack = ./dfhack.in;
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runSoundSense = ./soundSense.in;
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passthru = { inherit dwarf-fortress dwarf-therapist; };
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buildCommand = ''
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mkdir -p $out/bin
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substitute $runDF $out/bin/dwarf-fortress \
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--subst-var-by stdenv_shell ${stdenv.shell} \
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--subst-var dfInit
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chmod 755 $out/bin/dwarf-fortress
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'' + lib.optionalString enableDFHack ''
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substitute $runDFHack $out/bin/dfhack \
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--subst-var-by stdenv_shell ${stdenv.shell} \
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--subst-var dfInit
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chmod 755 $out/bin/dfhack
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'' + lib.optionalString enableSoundSense ''
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substitute $runSoundSense $out/bin/soundsense \
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--subst-var-by stdenv_shell ${stdenv.shell} \
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--subst-var-by jre ${jdk.jre} \
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--subst-var dfInit
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chmod 755 $out/bin/soundsense
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'';
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preferLocalBuild = true;
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}
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11
pkgs/games/dwarf-fortress/wrapper/dfhack.in
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11
pkgs/games/dwarf-fortress/wrapper/dfhack.in
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@ -0,0 +1,11 @@
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#!@stdenv_shell@ -e
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source @dfInit@
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for i in dfhack.init-example dfhack-config/default hack/* stonesense/*; do
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update_path "$i"
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done
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cd "$DF_DIR"
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LD_LIBRARY_PATH="$env_dir/hack/libs:$env_dir/hack${LD_LIBRARY_PATH:+:}$LD_LIBRARY_PATH" \
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LD_PRELOAD="$env_dir/hack/libdfhack.so:$LD_PRELOAD" exec $env_dir/libs/Dwarf_Fortress "$@"
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45
pkgs/games/dwarf-fortress/wrapper/dwarf-fortress-init.in
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45
pkgs/games/dwarf-fortress/wrapper/dwarf-fortress-init.in
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@ -0,0 +1,45 @@
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#!@stdenv_shell@ -e
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shopt -s extglob
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[ -z "$DF_DIR" ] && export DF_DIR="${XDG_DATA_HOME:-$HOME/.local/share}/df_linux"
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env_dir="@env@"
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exe="$env_dir/@exe@"
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update_path() {
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local path="$1"
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@mkdir@ -p "$DF_DIR/$(dirname "$path")"
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# If user has replaced these data directories, let them stay.
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if [ ! -e "$DF_DIR/$path" ] || [ -L "$DF_DIR/$path" ]; then
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@rm@ -f "$DF_DIR/$path"
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@ln@ -s "$env_dir/$path" "$DF_DIR/$path"
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fi
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}
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forcecopy_path() {
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local path="$1"
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@mkdir@ -p "$DF_DIR/$(dirname "$path")"
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@rm@ -rf "$DF_DIR/$path"
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@cp@ -rL --no-preserve=all "$env_dir/$path" "$DF_DIR/$path"
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}
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@mkdir@ -p "$DF_DIR"
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@cat@ <<EOF >&2
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Using $DF_DIR as Dwarf Fortress overlay directory.
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If you do any changes in it, don't forget to clean it when updating the game version!
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We try to detect changes based on data directories being symbolic links -- keep this in mind.
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EOF
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cd "$env_dir"
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for i in data/init/* data/!(init|index|announcement) raw; do
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update_path "$i"
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done
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forcecopy_path data/index
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# For some reason, it's needed to be writable...
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forcecopy_path data/announcement
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forcecopy_path data/help
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forcecopy_path data/dipscript
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9
pkgs/games/dwarf-fortress/wrapper/dwarf-fortress.in
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9
pkgs/games/dwarf-fortress/wrapper/dwarf-fortress.in
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@ -0,0 +1,9 @@
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#!@stdenv_shell@ -e
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source @dfInit@
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export DYLD_LIBRARY_PATH="$env_dir/libs"
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export DYLD_FRAMEWORK_PATH="$env_dir/libs"
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cd "$DF_DIR"
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exec "$exe" "$@"
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10
pkgs/games/dwarf-fortress/wrapper/soundSense.in
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10
pkgs/games/dwarf-fortress/wrapper/soundSense.in
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@ -0,0 +1,10 @@
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#!@stdenv_shell@ -e
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source @dfInit@
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for p in soundsense/*; do
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update_path "$p"
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done
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cd "$DF_DIR"
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PATH=@jre@/bin exec $DF_DIR/soundsense/soundSense.sh
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