uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead
https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948 this can do it nicely. Signed-off-by: Anton Arapov <anton@deadbeef.mx>
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commit
56de2bcd43
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41
pkgs/games/endless-sky/default.nix
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41
pkgs/games/endless-sky/default.nix
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@ -0,0 +1,41 @@
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{ lib, stdenv, fetchFromGitHub
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, SDL2, libpng, libjpeg, glew, openal, scons, libmad
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}:
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stdenv.mkDerivation rec {
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pname = "endless-sky";
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version = "0.9.14";
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src = fetchFromGitHub {
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owner = "endless-sky";
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repo = "endless-sky";
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rev = "v${version}";
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sha256 = "sha256-Vcck+zGcv39DXyhZF2DLUrXq3gDwkgL0NtPT5rVOpHs=";
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};
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patches = [
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./fixes.patch
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];
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preBuild = ''
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export AR="${stdenv.cc.targetPrefix}gcc-ar"
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'';
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enableParallelBuilding = true;
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buildInputs = [
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SDL2 libpng libjpeg glew openal scons libmad
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];
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prefixKey = "PREFIX=";
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meta = with lib; {
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description = "A sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control";
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homepage = "https://endless-sky.github.io/";
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license = with licenses; [
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gpl3Plus cc-by-sa-30 cc-by-sa-40 publicDomain
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];
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maintainers = with maintainers; [ lheckemann ];
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platforms = platforms.linux; # Maybe other non-darwin Unix
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};
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}
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36
pkgs/games/endless-sky/fixes.patch
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36
pkgs/games/endless-sky/fixes.patch
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@ -0,0 +1,36 @@
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diff --git a/SConstruct b/SConstruct
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index 48fd080..419b40d 100644
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--- a/SConstruct
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+++ b/SConstruct
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@@ -55,7 +55,7 @@ sky = env.Program("endless-sky", Glob("build/" + env["mode"] + "/*.cpp"))
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# Install the binary:
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-env.Install("$DESTDIR$PREFIX/games", sky)
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+env.Install("$DESTDIR$PREFIX/bin", sky)
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# Install the desktop file:
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env.Install("$DESTDIR$PREFIX/share/applications", "endless-sky.desktop")
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diff --git a/source/Files.cpp b/source/Files.cpp
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index c8c8957..d196459 100644
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--- a/source/Files.cpp
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+++ b/source/Files.cpp
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@@ -114,15 +114,9 @@ void Files::Init(const char * const *argv)
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if(resources.back() != '/')
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resources += '/';
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#if defined __linux__ || defined __FreeBSD__ || defined __DragonFly__
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- // Special case, for Linux: the resource files are not in the same place as
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- // the executable, but are under the same prefix (/usr or /usr/local).
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- static const string LOCAL_PATH = "/usr/local/";
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- static const string STANDARD_PATH = "/usr/";
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- static const string RESOURCE_PATH = "share/games/endless-sky/";
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- if(!resources.compare(0, LOCAL_PATH.length(), LOCAL_PATH))
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- resources = LOCAL_PATH + RESOURCE_PATH;
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- else if(!resources.compare(0, STANDARD_PATH.length(), STANDARD_PATH))
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- resources = STANDARD_PATH + RESOURCE_PATH;
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+ // Workaround for NixOS. Not sure how to proceed with other OSes, feedback
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+ // is welcome.
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+ resources += "../share/games/endless-sky/";
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#elif defined __APPLE__
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// Special case for Mac OS X: the resources are in ../Resources relative to
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// the folder the binary is in.
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