uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead
https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948 this can do it nicely. Signed-off-by: Anton Arapov <anton@deadbeef.mx>
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commit
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89
pkgs/games/gemrb/default.nix
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89
pkgs/games/gemrb/default.nix
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@ -0,0 +1,89 @@
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{ lib
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, stdenv
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, fetchFromGitHub
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, cmake
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, SDL2
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, SDL2_mixer
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, freetype
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, libGL
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, libiconv
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, libpng
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, libvlc
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, libvorbis
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, openal
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, python2 # 0.9.0 crashes after character generation with py3, so stick to py2 for now
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, zlib
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}:
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let
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# the GLES backend on rpi is untested as I don't have the hardware
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backend =
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if (stdenv.isx86_32 || stdenv.isx86_64) then "OpenGL" else "GLES";
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withVLC = stdenv.isDarwin;
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inherit (lib) optional optionalString;
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in
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stdenv.mkDerivation rec {
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pname = "gemrb";
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version = "0.9.0";
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src = fetchFromGitHub {
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owner = "gemrb";
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repo = "gemrb";
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rev = "v${version}";
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sha256 = "sha256-h/dNPY0QZ2m7aYgRla3r1E8APJqO99ePa2ABhhh3Aoc=";
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};
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buildInputs = [
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SDL2
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SDL2_mixer
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freetype
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libGL
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libiconv
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libpng
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libvorbis
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openal
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python2
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zlib
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]
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++ optional withVLC libvlc;
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nativeBuildInputs = [ cmake ];
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# libvlc isn't being detected properly as of 0.9.0, so set it
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LIBVLC_INCLUDE_PATH = optionalString withVLC "${lib.getDev libvlc}/include";
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LIBVLC_LIBRARY_PATH = optionalString withVLC "${lib.getLib libvlc}/lib";
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cmakeFlags = [
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"-DDATA_DIR=${placeholder "out"}/share/gemrb"
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"-DEXAMPLE_CONF_DIR=${placeholder "out"}/share/doc/gemrb/examples"
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"-DSYSCONF_DIR=/etc"
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# use the Mesa drivers for video on ARM (harmless on x86)
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"-DDISABLE_VIDEOCORE=ON"
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"-DLAYOUT=opt"
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"-DOPENGL_BACKEND=${backend}"
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"-DOpenGL_GL_PREFERENCE=GLVND"
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];
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postInstall = ''
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for s in 36 48 72 96 144; do
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install -Dm444 ../artwork/gemrb-logo-glow-''${s}px.png $out/share/icons/hicolor/''${s}x''${s}/gemrb.png
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done
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install -Dm444 ../artwork/gemrb-logo.png $out/share/icons/gemrb.png
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'';
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meta = with lib; {
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description = "A reimplementation of the Infinity Engine, used by games such as Baldur's Gate";
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longDescription = ''
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GemRB (Game engine made with pre-Rendered Background) is a portable
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open-source implementation of Bioware's Infinity Engine. It was written to
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support pseudo-3D role playing games based on the Dungeons & Dragons
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ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment).
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'';
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homepage = "https://gemrb.org/";
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license = licenses.gpl2Only;
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maintainers = with maintainers; [ peterhoeg ];
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};
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}
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