uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead

https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948
this can do it nicely.

Signed-off-by: Anton Arapov <anton@deadbeef.mx>
This commit is contained in:
Anton Arapov 2021-04-03 12:58:10 +02:00 committed by Alan Daniels
commit 56de2bcd43
30691 changed files with 3076956 additions and 0 deletions

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{ lib, stdenv, fetchurl }:
let
version = "1.11-6";
in stdenv.mkDerivation {
pname = "quake3-demodata";
inherit version;
src = fetchurl {
url = "https://ftp.gwdg.de/pub/misc/ftp.idsoftware.com/idstuff/quake3/linux/linuxq3ademo-${version}.x86.gz.sh";
sha256 = "1v54a1hx1bczk9hgn9qhx8vixsy7xn7wj2pylhfjsybfkgvf7pk4";
};
buildCommand = ''
tail -n +165 $src | tar xfz -
mkdir -p $out/baseq3
cp demoq3/*.pk3 $out/baseq3
'';
preferLocalBuild = true;
meta = with lib; {
description = "Quake 3 Arena demo content";
license = licenses.unfreeRedistributable;
platforms = platforms.all;
maintainers = with maintainers; [ abbradar ];
};
}

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{ stdenv, lib, fetchzip }:
stdenv.mkDerivation {
pname = "quake3hires";
version = "2020-01-20"; # Unknown version, used the date of web.archive.org capture.
src = fetchzip {
url = "https://web.archive.org/web/20200120024216/http://ioquake3.org/files/xcsv_hires.zip";
sha256 = "09vhrray8mh1ic2qgcwv0zlmsnz789y32dkkvrz1vdki4yqkf717";
stripRoot = false;
};
buildCommand = ''
mkdir -p $out/baseq3
install -Dm444 $src/xcsv_bq3hi-res.pk3 $out/baseq3/xcsv_bq3hi-res.pk3
'';
preferLocalBuild = true;
meta = with lib; {
description = "Quake 3 high-resolution textures";
license = licenses.cc0;
platforms = platforms.all;
maintainers = with maintainers; [ rvolosatovs ];
};
}

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{ lib, stdenv, fetchurl }:
let
version = "1.32b-3";
in stdenv.mkDerivation {
pname = "quake3-pointrelease";
inherit version;
src = fetchurl {
url = "https://ftp.gwdg.de/pub/misc/ftp.idsoftware.com/idstuff/quake3/linux/linuxq3apoint-${version}.x86.run";
sha256 = "11piyksfqyxwl9mpgbc71w9sacsh4d3cdsgia0cy0dbbap2k4qf3";
};
buildCommand = ''
sh $src --tar xf
mkdir -p $out/baseq3
cp baseq3/*.pk3 $out/baseq3
'';
preferLocalBuild = true;
meta = with lib; {
description = "Quake 3 Arena point release";
license = licenses.unfreeRedistributable;
platforms = platforms.all;
maintainers = with maintainers; [ abbradar ];
};
}

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{ lib
, stdenv
, fetchFromGitHub
, which
, pkg-config
, SDL2
, libGL
, openalSoft
, curl
, speex
, opusfile
, libogg
, libvorbis
, libopus
, libjpeg
, mumble
, freetype
}:
stdenv.mkDerivation {
pname = "ioquake3";
version = "unstable-2021-07-20";
src = fetchFromGitHub {
owner = "ioquake";
repo = "ioq3";
rev = "bc8737d707595aebd7cc11d6d5a5d65ede750f59";
sha256 = "1icrkaw6c5c5ndy886bn65lycwnxzxwvz0ndz4p9i6r716k11add";
};
nativeBuildInputs = [ which pkg-config ];
buildInputs = [
SDL2
libGL
openalSoft
curl
speex
opusfile
libogg
libvorbis
libopus
libjpeg
freetype
mumble
];
enableParallelBuilding = true;
makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ];
installTargets = [ "copyfiles" ];
installFlags = [ "COPYDIR=$(out)" ];
preInstall = ''
mkdir -p $out/baseq3
'';
meta = with lib; {
homepage = "https://ioquake3.org/";
description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
license = licenses.gpl2Only;
platforms = platforms.linux;
maintainers = with maintainers; [ rvolosatovs eelco abbradar ];
};
}

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{ lib, stdenv, fetchFromGitHub, makeWrapper
, curl, libGL, libX11, libXxf86dga, alsa-lib, libXrandr, libXxf86vm, libXext, SDL2, glibc
}:
stdenv.mkDerivation rec {
pname = "Quake3e";
version = "2022-04-01-dev";
src = fetchFromGitHub {
owner = "ec-";
repo = pname;
rev = "c6cec00b858aa5955eb1d6eb65b9bfd41fd869cb";
sha256 = "0qd13fndbhgkkmhxbprpzmj2l2v9ihacxagpdqi9sg9nrzvahr9h";
};
nativeBuildInputs = [ makeWrapper ];
buildInputs = [ curl libGL libX11 libXxf86dga alsa-lib libXrandr libXxf86vm libXext SDL2 glibc ];
NIX_CFLAGS_COMPILE = "-I${SDL2.dev}/include/SDL2";
enableParallelBuilding = true;
postPatch = ''
sed -i -e 's#OpenGLLib = dlopen( dllname#OpenGLLib = dlopen( "${libGL}/lib/libGL.so"#' code/unix/linux_qgl.c
sed -i -e 's#Sys_LoadLibrary( "libpthread.so.0" )#Sys_LoadLibrary( "${glibc}/lib/libpthread.so.0" )#' code/unix/linux_snd.c
sed -i -e 's#Sys_LoadLibrary( "libasound.so.2" )#Sys_LoadLibrary( "${alsa-lib}/lib/libasound.so.2" )#' code/unix/linux_snd.c
sed -i -e 's#Sys_LoadLibrary( "libXxf86dga.so.1" )#Sys_LoadLibrary( "${libXxf86dga}/lib/libXxf86dga.so.1" )#' code/unix/x11_dga.c
sed -i -e 's#Sys_LoadLibrary( "libXrandr.so.2" )#Sys_LoadLibrary( "${libXrandr}/lib/libXrandr.so.2" )#' code/unix/x11_randr.c
sed -i -e 's#Sys_LoadLibrary( "libXxf86vm.so.1" )#Sys_LoadLibrary( "${libXxf86vm}/lib/libXxf86vm.so.1" )#' code/unix/x11_randr.c
sed -i -e 's#Sys_LoadLibrary( "libXxf86vm.so.1" )#Sys_LoadLibrary( "${libXxf86vm}/lib/libXxf86vm.so.1" )#' code/unix/x11_vidmode.c
sed -i -e 's#"libcurl.so.4"#"${curl.out}/lib/libcurl.so.4"#' code/client/cl_curl.h
'';
# Default value for `USE_SDL` changed (from 0 to 1) in 5f8ce6d (2020-12-26)
# Setting `USE_SDL=0` in `makeFlags` doesn't work
preConfigure = ''
sed -i 's/USE_SDL *= 1/USE_SDL = 0/' Makefile
'';
installPhase = ''
make install DESTDIR=$out/lib
makeWrapper $out/lib/quake3e.x64 $out/bin/quake3e
makeWrapper $out/lib/quake3e.ded.x64 $out/bin/quake3e.ded
'';
meta = with lib; {
homepage = "https://github.com/ec-/Quake3e";
description = "Improved Quake III Arena engine";
license = licenses.gpl2;
platforms = platforms.linux;
maintainers = with maintainers; [ pmiddend ];
badPlatforms = [ platforms.aarch64 ];
};
}

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{ stdenv, buildEnv, lib, libGL, ioquake3, makeWrapper }:
{ paks, name ? (lib.head paks).name, description ? "" }:
let
libPath = lib.makeLibraryPath [ libGL stdenv.cc.cc ];
env = buildEnv {
name = "quake3-env";
paths = [ ioquake3 ] ++ paks;
};
in stdenv.mkDerivation {
name = "${name}-${ioquake3.name}";
nativeBuildInputs = [ makeWrapper ];
buildCommand = ''
mkdir -p $out/bin
# We add Mesa to the end of $LD_LIBRARY_PATH to provide fallback
# software rendering. GCC is needed so that libgcc_s.so can be found
# when Mesa is used.
makeWrapper ${env}/ioquake3.* $out/bin/quake3 \
--suffix-each LD_LIBRARY_PATH ':' "${libPath}" \
--add-flags "+set fs_basepath ${env} +set r_allowSoftwareGL 1"
makeWrapper ${env}/ioq3ded.* $out/bin/quake3-server \
--add-flags "+set fs_basepath ${env}"
'';
meta = {
inherit description;
};
}