uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead
https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948 this can do it nicely. Signed-off-by: Anton Arapov <anton@deadbeef.mx>
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commit
56de2bcd43
30691 changed files with 3076956 additions and 0 deletions
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@ -0,0 +1,92 @@
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--- a/Makefile.darwin 2021-09-12 14:42:51.000000000 +0300
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+++ b/Makefile.darwin 2021-09-12 15:09:16.000000000 +0300
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@@ -49,6 +49,7 @@
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LIPO ?= lipo
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STRIP ?= strip
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+PKG_CONFIG ?= pkg-config
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CPUFLAGS=
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LDFLAGS =
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@@ -84,9 +85,6 @@
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USE_RPATH=1
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endif
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CFLAGS += $(CPUFLAGS)
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-ifeq ($(USE_RPATH),1)
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-LDFLAGS+=-Wl,-rpath,@executable_path/../Frameworks
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-endif
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ifneq ($(DEBUG),0)
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DFLAGS += -DDEBUG
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@@ -115,19 +113,14 @@
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# not relying on sdl-config command and assuming
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# /Library/Frameworks/SDL.framework is available
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SDL_CFLAGS =-D_GNU_SOURCE=1 -D_THREAD_SAFE
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-SDL_CFLAGS+=-DSDL_FRAMEWORK -DNO_SDL_CONFIG
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ifeq ($(USE_SDL2),1)
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-SDL_FRAMEWORK_NAME = SDL2
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+SDL_CONFIG ?= sdl2-config
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else
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-SDL_FRAMEWORK_NAME = SDL
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-endif
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-# default to our local SDL[2].framework for build
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-SDL_FRAMEWORK_PATH ?=../MacOSX
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-ifneq ($(SDL_FRAMEWORK_PATH),)
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-SDL_LIBS +=-F$(SDL_FRAMEWORK_PATH)
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-SDL_CFLAGS+=-F$(SDL_FRAMEWORK_PATH)
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+SDL_CONFIG ?= sdl2-config
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endif
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-SDL_LIBS +=-Wl,-framework,$(SDL_FRAMEWORK_NAME) -Wl,-framework,Cocoa
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+SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
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+SDL_LIBS := $(shell $(SDL_CONFIG) --libs)
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+SDL_LIBS += -Wl,-framework,Cocoa
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NET_LIBS :=
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@@ -164,38 +157,26 @@
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endif
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ifeq ($(USE_CODEC_FLAC),1)
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CFLAGS+= -DUSE_CODEC_FLAC
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-CODEC_INC = -I../MacOSX/codecs/include
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-CODEC_LINK= -L../MacOSX/codecs/lib
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CODECLIBS+= -lFLAC
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endif
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ifeq ($(USE_CODEC_OPUS),1)
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-CFLAGS+= -DUSE_CODEC_OPUS
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-CODEC_INC = -I../MacOSX/codecs/include
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-CODEC_LINK= -L../MacOSX/codecs/lib
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-CODECLIBS+= -lopusfile -lopus -logg
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+CFLAGS+= -DUSE_CODEC_OPUS $(shell $(PKG_CONFIG) --cflags opusfile)
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+CODECLIBS+= $(shell $(PKG_CONFIG) --libs opusfile)
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endif
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ifeq ($(USE_CODEC_VORBIS),1)
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CFLAGS+= -DUSE_CODEC_VORBIS $(cpp_vorbisdec)
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-CODEC_INC = -I../MacOSX/codecs/include
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-CODEC_LINK= -L../MacOSX/codecs/lib
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CODECLIBS+= $(lib_vorbisdec)
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endif
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ifeq ($(USE_CODEC_MP3),1)
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CFLAGS+= -DUSE_CODEC_MP3
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-CODEC_INC = -I../MacOSX/codecs/include
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-CODEC_LINK= -L../MacOSX/codecs/lib
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CODECLIBS+= $(lib_mp3dec)
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endif
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ifeq ($(USE_CODEC_MIKMOD),1)
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CFLAGS+= -DUSE_CODEC_MIKMOD
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-CODEC_INC = -I../MacOSX/codecs/include
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-CODEC_LINK= -L../MacOSX/codecs/lib
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CODECLIBS+= -lmikmod
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endif
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ifeq ($(USE_CODEC_XMP),1)
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CFLAGS+= -DUSE_CODEC_XMP
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-CODEC_INC = -I../MacOSX/codecs/include
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-CODEC_LINK= -L../MacOSX/codecs/lib
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CODECLIBS+= -lxmp
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endif
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ifeq ($(USE_CODEC_UMX),1)
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@@ -332,3 +313,5 @@
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clean:
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rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)
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+install: quakespasm
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+ install -D -m 755 quakespasm /usr/local/games/quake
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