uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead

https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948
this can do it nicely.

Signed-off-by: Anton Arapov <anton@deadbeef.mx>
This commit is contained in:
Anton Arapov 2021-04-03 12:58:10 +02:00 committed by Alan Daniels
commit 56de2bcd43
30691 changed files with 3076956 additions and 0 deletions

7028
pkgs/games/ue4/cdn-deps.nix Normal file

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{ lib, stdenv, writeScript, fetchurl, requireFile, unzip, clang, mono, which,
xorg, xdg-user-dirs }:
let
deps = import ./cdn-deps.nix { inherit fetchurl; };
linkDeps = writeScript "link-deps.sh" (lib.concatMapStringsSep "\n" (hash:
let prefix = lib.concatStrings (lib.take 2 (lib.stringToCharacters hash));
in ''
mkdir -p .git/ue4-gitdeps/${prefix}
ln -s ${lib.getAttr hash deps} .git/ue4-gitdeps/${prefix}/${hash}
''
) (lib.attrNames deps));
libPath = lib.makeLibraryPath [
xorg.libX11 xorg.libXScrnSaver xorg.libXau xorg.libXcursor xorg.libXext
xorg.libXfixes xorg.libXi xorg.libXrandr xorg.libXrender xorg.libXxf86vm
xorg.libxcb
];
in
stdenv.mkDerivation rec {
pname = "ue4";
version = "4.10.2";
sourceRoot = "UnrealEngine-${version}-release";
src = requireFile {
name = "${sourceRoot}.zip";
url = "https://github.com/EpicGames/UnrealEngine/releases/tag/${version}";
sha256 = "1rh6r2z00kjzq1i2235py65bg9i482az4rwr14kq9n4slr60wkk1";
};
unpackPhase = ''
${unzip}/bin/unzip $src
'';
configurePhase = ''
${linkDeps}
# Sometimes mono segfaults and things start downloading instead of being
# deterministic. Let's just fail in that case.
export http_proxy="nodownloads"
patchShebangs Setup.sh
patchShebangs Engine/Build/BatchFiles/Linux
./Setup.sh
./GenerateProjectFiles.sh
'';
installPhase = ''
mkdir -p $out/bin $out/share/UnrealEngine
sharedir="$out/share/UnrealEngine"
cat << EOF > $out/bin/UE4Editor
#! $SHELL -e
sharedir="$sharedir"
# Can't include spaces, so can't piggy-back off the other Unreal directory.
workdir="\$HOME/.config/unreal-engine-nix-workdir"
if [ ! -e "\$workdir" ]; then
mkdir -p "\$workdir"
${xorg.lndir}/bin/lndir "\$sharedir" "\$workdir"
unlink "\$workdir/Engine/Binaries/Linux/UE4Editor"
cp "\$sharedir/Engine/Binaries/Linux/UE4Editor" "\$workdir/Engine/Binaries/Linux/UE4Editor"
fi
cd "\$workdir/Engine/Binaries/Linux"
export PATH="${xdg-user-dirs}/bin\''${PATH:+:}\$PATH"
export LD_LIBRARY_PATH="${libPath}\''${LD_LIBRARY_PATH:+:}\$LD_LIBRARY_PATH"
exec ./UE4Editor "\$@"
EOF
chmod +x $out/bin/UE4Editor
cp -r . "$sharedir"
'';
buildInputs = [ clang mono which xdg-user-dirs ];
meta = {
description = "A suite of integrated tools for game developers to design and build games, simulations, and visualizations";
homepage = "https://www.unrealengine.com/what-is-unreal-engine-4";
license = lib.licenses.unfree;
platforms = lib.platforms.linux;
maintainers = [ ];
# See issue https://github.com/NixOS/nixpkgs/issues/17162
broken = true;
};
}

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#!/bin/sh
go() {
file="$1"
IFS=$'\n'
for pack in $(perl -n -e '/(<Pack .*\/>)/ && print "$1\n"' $file); do
remotepath=$(echo "$pack" | perl -n -e '/RemotePath="([^"]*)"/ && print $1')
hash=$(echo "$pack" | perl -n -e '/Hash="([^"]*)"/ && print $1')
url="http://cdn.unrealengine.com/dependencies/$remotepath/$hash"
until sha256=$(nix-prefetch-url $url --type sha256); do
true
done
cat <<EOF
"$hash" = fetchurl {
url = $url;
sha256 = "$sha256";
};
EOF
done
}
cat <<EOF
{ fetchurl }:
{
EOF
go Engine/Build/Commit.gitdeps.xml
go Engine/Build/Promoted.gitdeps.xml
cat <<EOF
}
EOF