uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead

https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948
this can do it nicely.

Signed-off-by: Anton Arapov <anton@deadbeef.mx>
This commit is contained in:
Anton Arapov 2021-04-03 12:58:10 +02:00 committed by Alan Daniels
commit 56de2bcd43
30691 changed files with 3076956 additions and 0 deletions

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{ callPackage }:
{
ut2004-demo = callPackage ./demo.nix { };
ut2004 = gamePacks: callPackage ./wrapper.nix {
inherit gamePacks;
};
}

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{ lib, stdenv, fetchurl }:
let
arch =
if stdenv.hostPlatform.system == "x86_64-linux" then "amd64"
else if stdenv.hostPlatform.system == "i686-linux" then "x86"
else throw "Unsupported architecture";
in stdenv.mkDerivation rec {
pname = "ut2004-demo";
version = "3334";
src = fetchurl {
url = "http://ftp.snt.utwente.nl/pub/games/UT2004/demo/UT2004-LNX-Demo${version}.run.gz";
sha256 = "0d5f84qz8l1rg16yzx2k4ikr46n9iwj68na1bqi87wrww7ck6jh7";
};
buildCommand = ''
cat $src | gunzip > setup.run
chmod +x setup.run
./setup.run --noexec --target .
mkdir $out
tar -xaf ut2004demo.tar.bz2 -C $out
tar -xaf linux-${arch}.tar.bz2 -C $out
rm $out/System/libSDL-1.2.so.0
rm $out/System/openal.so
'';
dontStrip = true;
dontPatchELF = true;
meta = with lib; {
description = "A first-person shooter video game developed by Epic Games and Digital Extreme -- demo version";
homepage = "http://www.unrealtournament2004.com";
license = licenses.unfree;
maintainers = with maintainers; [ abbradar ];
platforms = [ "x86_64-linux" "i686-linux" ];
};
}

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{ stdenv, lib, runCommand, buildEnv, makeWrapper, makeDesktopItem, gamePacks, libstdcxx5, SDL, openal }:
let
game = buildEnv {
name = "ut2004-game";
paths = gamePacks;
ignoreCollisions = true;
pathsToLink = [ "/" "/System" ];
postBuild = ''
ln -s ${lib.getLib SDL}/lib/libSDL-1.2.so.0 $out/System
ln -s ${lib.getLib openal}/lib/libopenal.so $out/System/openal.so
for i in $out/System/*-bin; do
path="$(readlink -f "$i")"
rm "$i"
cp "$path" "$i"
chmod +w "$i"
patchelf \
--set-interpreter $(cat ${stdenv.cc}/nix-support/dynamic-linker) \
--set-rpath "$out/System:${lib.makeLibraryPath [ libstdcxx5 ]}" \
"$i"
done
'';
};
desktop = makeDesktopItem {
name = "ut2004";
desktopName = "Unreal Tournament 2004";
comment = "A first-person shooter video game developed by Epic Games and Digital Extreme";
genericName = "First-person shooter";
categories = [ "Game" ];
exec = "ut2004";
};
in runCommand "ut2004" {
nativeBuildInputs = [ makeWrapper ];
} ''
mkdir -p $out/bin
for i in ${game}/System/*-bin; do
name="$(basename "$i")"
makeWrapper $i $out/bin/''${name%-bin} \
--chdir "${game}/System"
done
mkdir -p $out/share/applications
ln -s ${desktop}/share/applications/* $out/share/applications
''