uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead
https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948 this can do it nicely. Signed-off-by: Anton Arapov <anton@deadbeef.mx>
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56de2bcd43
30691 changed files with 3076956 additions and 0 deletions
9
pkgs/games/ut2004/default.nix
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9
pkgs/games/ut2004/default.nix
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@ -0,0 +1,9 @@
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{ callPackage }:
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{
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ut2004-demo = callPackage ./demo.nix { };
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ut2004 = gamePacks: callPackage ./wrapper.nix {
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inherit gamePacks;
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};
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}
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40
pkgs/games/ut2004/demo.nix
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40
pkgs/games/ut2004/demo.nix
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@ -0,0 +1,40 @@
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{ lib, stdenv, fetchurl }:
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let
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arch =
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if stdenv.hostPlatform.system == "x86_64-linux" then "amd64"
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else if stdenv.hostPlatform.system == "i686-linux" then "x86"
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else throw "Unsupported architecture";
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in stdenv.mkDerivation rec {
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pname = "ut2004-demo";
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version = "3334";
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src = fetchurl {
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url = "http://ftp.snt.utwente.nl/pub/games/UT2004/demo/UT2004-LNX-Demo${version}.run.gz";
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sha256 = "0d5f84qz8l1rg16yzx2k4ikr46n9iwj68na1bqi87wrww7ck6jh7";
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};
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buildCommand = ''
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cat $src | gunzip > setup.run
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chmod +x setup.run
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./setup.run --noexec --target .
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mkdir $out
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tar -xaf ut2004demo.tar.bz2 -C $out
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tar -xaf linux-${arch}.tar.bz2 -C $out
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rm $out/System/libSDL-1.2.so.0
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rm $out/System/openal.so
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'';
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dontStrip = true;
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dontPatchELF = true;
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meta = with lib; {
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description = "A first-person shooter video game developed by Epic Games and Digital Extreme -- demo version";
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homepage = "http://www.unrealtournament2004.com";
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license = licenses.unfree;
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maintainers = with maintainers; [ abbradar ];
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platforms = [ "x86_64-linux" "i686-linux" ];
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};
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}
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46
pkgs/games/ut2004/wrapper.nix
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pkgs/games/ut2004/wrapper.nix
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{ stdenv, lib, runCommand, buildEnv, makeWrapper, makeDesktopItem, gamePacks, libstdcxx5, SDL, openal }:
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let
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game = buildEnv {
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name = "ut2004-game";
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paths = gamePacks;
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ignoreCollisions = true;
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pathsToLink = [ "/" "/System" ];
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postBuild = ''
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ln -s ${lib.getLib SDL}/lib/libSDL-1.2.so.0 $out/System
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ln -s ${lib.getLib openal}/lib/libopenal.so $out/System/openal.so
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for i in $out/System/*-bin; do
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path="$(readlink -f "$i")"
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rm "$i"
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cp "$path" "$i"
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chmod +w "$i"
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patchelf \
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--set-interpreter $(cat ${stdenv.cc}/nix-support/dynamic-linker) \
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--set-rpath "$out/System:${lib.makeLibraryPath [ libstdcxx5 ]}" \
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"$i"
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done
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'';
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};
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desktop = makeDesktopItem {
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name = "ut2004";
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desktopName = "Unreal Tournament 2004";
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comment = "A first-person shooter video game developed by Epic Games and Digital Extreme";
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genericName = "First-person shooter";
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categories = [ "Game" ];
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exec = "ut2004";
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};
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in runCommand "ut2004" {
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nativeBuildInputs = [ makeWrapper ];
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} ''
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mkdir -p $out/bin
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for i in ${game}/System/*-bin; do
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name="$(basename "$i")"
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makeWrapper $i $out/bin/''${name%-bin} \
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--chdir "${game}/System"
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done
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mkdir -p $out/share/applications
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ln -s ${desktop}/share/applications/* $out/share/applications
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''
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