uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead

https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948
this can do it nicely.

Signed-off-by: Anton Arapov <anton@deadbeef.mx>
This commit is contained in:
Anton Arapov 2021-04-03 12:58:10 +02:00 committed by Alan Daniels
commit 56de2bcd43
30691 changed files with 3076956 additions and 0 deletions

View file

@ -0,0 +1,41 @@
{ lib, stdenv, fetchzip, jre, makeWrapper }:
stdenv.mkDerivation rec {
pname = "VASSAL";
version = "3.6.5";
src = fetchzip {
url = "https://github.com/vassalengine/vassal/releases/download/${version}/${pname}-${version}-linux.tar.bz2";
sha256 = "sha256-wnaT0+r599/RboeUfpCZTNd/M2kaCsckI9F+7r7leEE=";
};
nativeBuildInputs = [ makeWrapper ];
installPhase = ''
runHook preInstall
mkdir -p $out/bin $out/share/vassal $out/doc
cp CHANGES LICENSE README.md $out
cp -R lib/* $out/share/vassal
cp -R doc/* $out/doc
makeWrapper ${jre}/bin/java $out/bin/vassal \
--add-flags "-Duser.dir=$out -cp $out/share/vassal/Vengine.jar \
VASSAL.launch.ModuleManager"
runHook postInstall
'';
# Don't move doc to share/, VASSAL expects it to be in the root
forceShare = [ "man" "info" ];
meta = with lib; {
description = "A free, open-source boardgame engine";
homepage = "https://vassalengine.org/";
sourceProvenance = with sourceTypes; [ binaryBytecode ];
license = licenses.lgpl21Only;
maintainers = with maintainers; [ tvestelind ];
platforms = platforms.unix;
};
}