uboot: (firmwareOdroidC2/C4) don't invoke patch tool, use patches = [] instead

https://github.com/NixOS/nixpkgs/blob/master/pkgs/stdenv/generic/setup.sh#L948
this can do it nicely.

Signed-off-by: Anton Arapov <anton@deadbeef.mx>
This commit is contained in:
Anton Arapov 2021-04-03 12:58:10 +02:00 committed by Alan Daniels
commit 56de2bcd43
30691 changed files with 3076956 additions and 0 deletions

View file

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{ lib, stdenv, fetchurl, pkg-config, libX11, libXtst, qt4 }:
stdenv.mkDerivation rec {
pname = "qjoypad";
version = "4.1.0";
src = fetchurl {
url = "mirror://sourceforge/qjoypad/qjoypad-${version}.tar.gz";
sha256 = "1jlm7i26nfp185xrl41kz5z6fgvyj51bjpz48cg27xx64y40iamm";
};
nativeBuildInputs = [ pkg-config ];
buildInputs = [ libX11 libXtst qt4 ];
NIX_LDFLAGS = "-lX11";
patchPhase = ''
cd src
substituteInPlace config --replace /bin/bash ${stdenv.shell}
mkdir -p $out
export NIX_LDFLAGS="$NIX_LDFLAGS -rpath ${libX11}/lib"
'';
meta = {
description = "A program that lets you use gaming devices anywhere";
longDescription = ''
A simple Linux/QT program that lets you use your gaming devices
where you want them: in your games! QJoyPad takes input from a
gamepad or joystick and translates it into key strokes or mouse
actions, letting you control any XWindows program with your game
controller. This lets you play all those games that for some
reason don't have joystick support with your joystick. QJoyPad
also gives you the advantage of multiple saved layouts so you
can have a separate setting for every game, or for every class
of game! That way you can play your games the way you want, not
the way the programmers decided, and you can have the same
button be "fire" in every one of your space fighters. QJoyPad
gives you the freedom and flexibility to really take advantage
of gaming devices in Linux, and makes the Linux gaming
experience just a little bit nicer.
'';
homepage = "http://qjoypad.sourceforge.net";
license = lib.licenses.gpl2;
maintainers = with lib.maintainers; [ astsmtl ];
platforms = with lib.platforms; linux;
};
}