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If the signal was fired slightly before the scheduled time, it would schedule itself again a couple ms in the future.
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
#include "clock.hpp"
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#include <qdatetime.h>
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#include <qobject.h>
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#include <qtimer.h>
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#include <qtmetamacros.h>
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#include "util.hpp"
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SystemClock::SystemClock(QObject* parent): QObject(parent) {
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QObject::connect(&this->timer, &QTimer::timeout, this, &SystemClock::onTimeout);
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this->update();
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}
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bool SystemClock::enabled() const { return this->mEnabled; }
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void SystemClock::setEnabled(bool enabled) {
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if (enabled == this->mEnabled) return;
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this->mEnabled = enabled;
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emit this->enabledChanged();
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this->update();
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}
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SystemClock::Enum SystemClock::precision() const { return this->mPrecision; }
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void SystemClock::setPrecision(SystemClock::Enum precision) {
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if (precision == this->mPrecision) return;
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this->mPrecision = precision;
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emit this->precisionChanged();
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this->update();
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}
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void SystemClock::onTimeout() {
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this->setTime(this->nextTime);
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this->schedule(this->nextTime);
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}
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void SystemClock::update() {
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if (this->mEnabled) {
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this->setTime(QTime::currentTime());
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this->schedule(QTime::currentTime());
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} else {
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this->timer.stop();
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}
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}
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void SystemClock::setTime(QTime time) {
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auto secondPrecision = this->mPrecision >= SystemClock::Seconds;
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auto secondChanged = this->setSeconds(secondPrecision ? time.second() : 0);
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auto minutePrecision = this->mPrecision >= SystemClock::Minutes;
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auto minuteChanged = this->setMinutes(minutePrecision ? time.minute() : 0);
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auto hourPrecision = this->mPrecision >= SystemClock::Hours;
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auto hourChanged = this->setHours(hourPrecision ? time.hour() : 0);
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DropEmitter::call(secondChanged, minuteChanged, hourChanged);
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}
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void SystemClock::schedule(QTime floor) {
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auto secondPrecision = this->mPrecision >= SystemClock::Seconds;
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auto minutePrecision = this->mPrecision >= SystemClock::Minutes;
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auto hourPrecision = this->mPrecision >= SystemClock::Hours;
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setnext:
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auto nextTime = QTime(
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hourPrecision ? floor.hour() : 0,
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minutePrecision ? floor.minute() : 0,
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secondPrecision ? floor.second() : 0
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);
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if (secondPrecision) nextTime = nextTime.addSecs(1);
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else if (minutePrecision) nextTime = nextTime.addSecs(60);
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else if (hourPrecision) nextTime = nextTime.addSecs(3600);
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auto delay = QTime::currentTime().msecsTo(nextTime);
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// If off by more than 2 hours we likely wrapped around midnight.
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if (delay < -7200000) delay += 86400000;
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else if (delay < 0) {
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// Otherwise its just the timer being unstable.
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floor = QTime::currentTime();
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goto setnext;
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}
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this->timer.start(delay);
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this->nextTime = nextTime;
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}
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DEFINE_MEMBER_GETSET(SystemClock, hours, setHours);
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DEFINE_MEMBER_GETSET(SystemClock, minutes, setMinutes);
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DEFINE_MEMBER_GETSET(SystemClock, seconds, setSeconds);
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