quickshell/src/io/socket.cpp

232 lines
6.2 KiB
C++

#include "socket.hpp"
#include <utility>
#include <qfile.h>
#include <qlocalserver.h>
#include <qlocalsocket.h>
#include <qlogging.h>
#include <qloggingcategory.h>
#include <qobject.h>
#include <qqmlcomponent.h>
#include <qqmlengine.h>
#include <qtmetamacros.h>
#include "datastream.hpp"
Q_LOGGING_CATEGORY(logSocket, "quickshell.io.socket", QtWarningMsg);
void Socket::setSocket(QLocalSocket* socket) {
if (this->socket != nullptr) this->socket->deleteLater();
this->socket = socket;
if (socket != nullptr) {
socket->setParent(this);
// clang-format off
QObject::connect(this->socket, &QLocalSocket::connected, this, &Socket::onSocketConnected);
QObject::connect(this->socket, &QLocalSocket::disconnected, this, &Socket::onSocketDisconnected);
QObject::connect(this->socket, &QLocalSocket::errorOccurred, this, &Socket::onSocketError);
QObject::connect(this->socket, &QLocalSocket::readyRead, this, &DataStream::onBytesAvailable);
// clang-format on
if (socket->isOpen()) this->onSocketConnected();
}
}
QString Socket::path() const { return this->mPath; }
void Socket::setPath(QString path) {
if ((this->connected && !this->disconnecting) || path == this->mPath) return;
this->mPath = std::move(path);
emit this->pathChanged();
if (this->targetConnected && this->socket == nullptr) this->connectPathSocket();
}
void Socket::onSocketConnected() {
this->buffer.clear();
this->connected = true;
this->targetConnected = false;
this->disconnecting = false;
qCDebug(logSocket) << "Socket connected:" << this;
emit this->connectionStateChanged();
}
void Socket::onSocketDisconnected() {
qCDebug(logSocket) << "Socket disconnected:" << this;
this->connected = false;
this->disconnecting = false;
this->socket->deleteLater();
this->socket = nullptr;
this->buffer.clear();
emit this->connectionStateChanged();
if (this->targetConnected) this->connectPathSocket();
}
void Socket::onSocketError(QLocalSocket::LocalSocketError error) {
qCWarning(logSocket) << "Socket error for" << this << error;
emit this->error(error);
}
bool Socket::isConnected() const { return this->connected; }
void Socket::setConnected(bool connected) {
this->targetConnected = connected;
if (!connected) {
if (this->socket != nullptr && !this->disconnecting) {
this->disconnecting = true;
this->socket->disconnectFromServer();
}
} else if (this->socket == nullptr) this->connectPathSocket();
}
QIODevice* Socket::ioDevice() const { return this->socket; }
void Socket::connectPathSocket() {
if (!this->mPath.isEmpty()) {
auto* socket = new QLocalSocket();
socket->setServerName(this->mPath);
this->setSocket(socket);
this->socket->connectToServer(QIODevice::ReadWrite);
}
}
void Socket::write(const QString& data) {
if (this->socket != nullptr) {
this->socket->write(data.toUtf8());
}
}
void Socket::flush() {
if (this->socket != nullptr) {
this->socket->flush();
}
}
SocketServer::~SocketServer() { this->disableServer(); }
void SocketServer::onReload(QObject* oldInstance) {
if (auto* old = qobject_cast<SocketServer*>(oldInstance)) {
old->disableServer();
}
this->postReload = true;
if (this->isActivatable()) this->enableServer();
}
bool SocketServer::isActive() const { return this->server != nullptr; }
void SocketServer::setActive(bool active) {
this->activeTarget = active;
if (active == (this->server != nullptr)) return;
if (active) {
if (this->isActivatable()) this->enableServer();
} else this->disableServer();
}
QString SocketServer::path() const { return this->mPath; }
void SocketServer::setPath(QString path) {
if (this->mPath == path) return;
this->mPath = std::move(path);
emit this->pathChanged();
if (this->isActivatable()) this->enableServer();
}
QQmlComponent* SocketServer::handler() const { return this->mHandler; }
void SocketServer::setHandler(QQmlComponent* handler) {
if (this->mHandler != nullptr) this->mHandler->deleteLater();
this->mHandler = handler;
if (handler != nullptr) {
handler->setParent(this);
}
}
bool SocketServer::isActivatable() {
return this->server == nullptr && this->postReload && this->activeTarget && !this->mPath.isEmpty()
&& this->handler() != nullptr;
}
void SocketServer::enableServer() {
this->disableServer();
qCDebug(logSocket) << "Enabling socket server" << this << "at" << this->mPath;
this->server = new QLocalServer(this);
QObject::connect(
this->server,
&QLocalServer::newConnection,
this,
&SocketServer::onNewConnection
);
if (QFile::remove(this->mPath)) {
qCWarning(logSocket) << "Deleted existing file at" << this->mPath << "to create socket";
}
if (!this->server->listen(this->mPath)) {
qCWarning(logSocket) << "Could not start socket server at" << this->mPath;
this->disableServer();
}
this->activeTarget = false;
this->activePath = this->mPath;
emit this->activeStatusChanged();
}
void SocketServer::disableServer() {
auto wasActive = this->server != nullptr;
if (wasActive) {
qCDebug(logSocket) << "Disabling socket server" << this << "at" << this->activePath;
for (auto* socket: this->mSockets) {
socket->deleteLater();
}
this->mSockets.clear();
this->server->close();
this->server->deleteLater();
this->server = nullptr;
if (!this->activePath.isEmpty()) {
if (QFile::exists(this->activePath) && !QFile::remove(this->activePath)) {
qWarning() << "Failed to delete socket file at" << this->activePath;
}
}
}
if (wasActive) emit this->activeStatusChanged();
}
void SocketServer::onNewConnection() {
if (auto* connection = this->server->nextPendingConnection()) {
auto* instanceObj = this->mHandler->create(QQmlEngine::contextForObject(this->mHandler));
auto* instance = qobject_cast<Socket*>(instanceObj);
if (instance == nullptr) {
qWarning() << "SocketServer.handler does not create a Socket. Dropping connection.";
if (instanceObj != nullptr) instanceObj->deleteLater();
connection->deleteLater();
return;
}
QQmlEngine::setObjectOwnership(instance, QQmlEngine::CppOwnership);
this->mSockets.append(instance);
instance->setParent(this);
if (instance->isConnected()) {
qWarning() << "SocketServer.handler created a socket with an existing connection. Dropping "
"new connection.";
connection->deleteLater();
} else {
instance->setSocket(connection);
}
}
}