quickshell/src/core/region.hpp
2026-03-19 23:42:32 -07:00

201 lines
6.5 KiB
C++

#pragma once
#include <qobject.h>
#include <qqmlengine.h>
#include <qqmlintegration.h>
#include <qqmllist.h>
#include <qquickitem.h>
#include <qregion.h>
#include <qtmetamacros.h>
#include <qtypes.h>
///! Shape of a Region.
/// See @@Region.shape.
namespace RegionShape { // NOLINT
Q_NAMESPACE;
QML_ELEMENT;
enum Enum : quint8 {
Rect = 0,
Ellipse = 1,
};
Q_ENUM_NS(Enum);
} // namespace RegionShape
///! Intersection strategy for Regions.
/// See @@Region.intersection.
namespace Intersection { // NOLINT
Q_NAMESPACE;
QML_ELEMENT;
enum Enum : quint8 {
/// Combine this region, leaving a union of this and the other region. (opposite of `Subtract`)
Combine = 0,
/// Subtract this region, cutting this region out of the other. (opposite of `Combine`)
Subtract = 1,
/// Create an intersection of this region and the other, leaving only
/// the area covered by both. (opposite of `Xor`)
Intersect = 2,
/// Create an intersection of this region and the other, leaving only
/// the area not covered by both. (opposite of `Intersect`)
Xor = 3,
};
Q_ENUM_NS(Enum);
} // namespace Intersection
///! A composable region used as a mask.
/// See @@QsWindow.mask.
class PendingRegion: public QObject {
Q_OBJECT;
/// Defaults to `Rect`.
Q_PROPERTY(RegionShape::Enum shape MEMBER mShape NOTIFY shapeChanged);
/// The way this region interacts with its parent region. Defaults to `Combine`.
Q_PROPERTY(Intersection::Enum intersection MEMBER mIntersection NOTIFY intersectionChanged);
/// The item that determines the geometry of the region.
/// `item` overrides @@x, @@y, @@width and @@height.
Q_PROPERTY(QQuickItem* item MEMBER mItem WRITE setItem NOTIFY itemChanged);
/// Defaults to 0. Does nothing if @@item is set.
Q_PROPERTY(qint32 x MEMBER mX NOTIFY xChanged);
/// Defaults to 0. Does nothing if @@item is set.
Q_PROPERTY(qint32 y MEMBER mY NOTIFY yChanged);
/// Defaults to 0. Does nothing if @@item is set.
Q_PROPERTY(qint32 width MEMBER mWidth NOTIFY widthChanged);
/// Defaults to 0. Does nothing if @@item is set.
Q_PROPERTY(qint32 height MEMBER mHeight NOTIFY heightChanged);
// clang-format off
/// Corner radius for rounded rectangles. Only applies when @@shape is `Rect`. Defaults to 0.
///
/// Acts as the default for @@topLeftRadius, @@topRightRadius, @@bottomLeftRadius,
/// and @@bottomRightRadius.
Q_PROPERTY(qint32 radius READ radius WRITE setRadius NOTIFY radiusChanged);
/// Top-left corner radius. Only applies when @@shape is `Rect`.
///
/// Defaults to @@radius, and may be reset by assigning `undefined`.
Q_PROPERTY(qint32 topLeftRadius READ topLeftRadius WRITE setTopLeftRadius RESET resetTopLeftRadius NOTIFY topLeftRadiusChanged);
/// Top-right corner radius. Only applies when @@shape is `Rect`.
///
/// Defaults to @@radius, and may be reset by assigning `undefined`.
Q_PROPERTY(qint32 topRightRadius READ topRightRadius WRITE setTopRightRadius RESET resetTopRightRadius NOTIFY topRightRadiusChanged);
/// Bottom-left corner radius. Only applies when @@shape is `Rect`.
///
/// Defaults to @@radius, and may be reset by assigning `undefined`.
Q_PROPERTY(qint32 bottomLeftRadius READ bottomLeftRadius WRITE setBottomLeftRadius RESET resetBottomLeftRadius NOTIFY bottomLeftRadiusChanged);
/// Bottom-right corner radius. Only applies when @@shape is `Rect`.
///
/// Defaults to @@radius, and may be reset by assigning `undefined`.
Q_PROPERTY(qint32 bottomRightRadius READ bottomRightRadius WRITE setBottomRightRadius RESET resetBottomRightRadius NOTIFY bottomRightRadiusChanged);
// clang-format on
/// Regions to apply on top of this region.
///
/// Regions can be nested to create a more complex region.
/// For example this will create a square region with a cutout in the middle.
/// ```qml
/// Region {
/// width: 100; height: 100;
///
/// Region {
/// x: 50; y: 50;
/// width: 50; height: 50;
/// intersection: Intersection.Subtract
/// }
/// }
/// ```
Q_PROPERTY(QQmlListProperty<PendingRegion> regions READ regions);
Q_CLASSINFO("DefaultProperty", "regions");
QML_NAMED_ELEMENT(Region);
public:
explicit PendingRegion(QObject* parent = nullptr);
void setItem(QQuickItem* item);
[[nodiscard]] qint32 radius() const;
void setRadius(qint32 radius);
[[nodiscard]] qint32 topLeftRadius() const;
void setTopLeftRadius(qint32 radius);
void resetTopLeftRadius();
[[nodiscard]] qint32 topRightRadius() const;
void setTopRightRadius(qint32 radius);
void resetTopRightRadius();
[[nodiscard]] qint32 bottomLeftRadius() const;
void setBottomLeftRadius(qint32 radius);
void resetBottomLeftRadius();
[[nodiscard]] qint32 bottomRightRadius() const;
void setBottomRightRadius(qint32 radius);
void resetBottomRightRadius();
QQmlListProperty<PendingRegion> regions();
[[nodiscard]] bool empty() const;
[[nodiscard]] QRegion build() const;
[[nodiscard]] QRegion applyTo(QRegion& region) const;
[[nodiscard]] QRegion applyTo(const QRect& rect) const;
RegionShape::Enum mShape = RegionShape::Rect;
Intersection::Enum mIntersection = Intersection::Combine;
signals:
void shapeChanged();
void intersectionChanged();
void itemChanged();
void xChanged();
void yChanged();
void widthChanged();
void heightChanged();
void radiusChanged();
void topLeftRadiusChanged();
void topRightRadiusChanged();
void bottomLeftRadiusChanged();
void bottomRightRadiusChanged();
void childrenChanged();
/// Triggered when the region's geometry changes.
///
/// In some cases the region does not update automatically.
/// In those cases you can emit this signal manually.
void changed();
private slots:
void onItemDestroyed();
void onChildDestroyed();
private:
static void regionsAppend(QQmlListProperty<PendingRegion>* prop, PendingRegion* region);
static PendingRegion* regionAt(QQmlListProperty<PendingRegion>* prop, qsizetype i);
static void regionsClear(QQmlListProperty<PendingRegion>* prop);
static qsizetype regionsCount(QQmlListProperty<PendingRegion>* prop);
static void regionsRemoveLast(QQmlListProperty<PendingRegion>* prop);
static void
regionsReplace(QQmlListProperty<PendingRegion>* prop, qsizetype i, PendingRegion* region);
enum CornerOverride : quint8 {
TopLeft = 0b1,
TopRight = 0b10,
BottomLeft = 0b100,
BottomRight = 0b1000,
};
QQuickItem* mItem = nullptr;
qint32 mX = 0;
qint32 mY = 0;
qint32 mWidth = 0;
qint32 mHeight = 0;
qint32 mRadius = 0;
qint32 mTopLeftRadius = 0;
qint32 mTopRightRadius = 0;
qint32 mBottomLeftRadius = 0;
qint32 mBottomRightRadius = 0;
quint8 mCornerOverrides = 0;
QList<PendingRegion*> mRegions;
};