quickshell/src/core/region.cpp
2026-03-19 23:42:32 -07:00

307 lines
10 KiB
C++

#include "region.hpp"
#include <algorithm>
#include <cmath>
#include <qobject.h>
#include <qpoint.h>
#include <qqmllist.h>
#include <qquickitem.h>
#include <qregion.h>
#include <qtmetamacros.h>
#include <qtypes.h>
#include <qvectornd.h>
PendingRegion::PendingRegion(QObject* parent): QObject(parent) {
QObject::connect(this, &PendingRegion::shapeChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::intersectionChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::itemChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::xChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::yChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::widthChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::heightChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::radiusChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::topLeftRadiusChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::topRightRadiusChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::bottomLeftRadiusChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::bottomRightRadiusChanged, this, &PendingRegion::changed);
QObject::connect(this, &PendingRegion::childrenChanged, this, &PendingRegion::changed);
}
void PendingRegion::setItem(QQuickItem* item) {
if (item == this->mItem) return;
if (this->mItem != nullptr) {
QObject::disconnect(this->mItem, nullptr, this, nullptr);
}
this->mItem = item;
if (item != nullptr) {
QObject::connect(this->mItem, &QObject::destroyed, this, &PendingRegion::onItemDestroyed);
QObject::connect(this->mItem, &QQuickItem::xChanged, this, &PendingRegion::itemChanged);
QObject::connect(this->mItem, &QQuickItem::yChanged, this, &PendingRegion::itemChanged);
QObject::connect(this->mItem, &QQuickItem::widthChanged, this, &PendingRegion::itemChanged);
QObject::connect(this->mItem, &QQuickItem::heightChanged, this, &PendingRegion::itemChanged);
}
emit this->itemChanged();
}
void PendingRegion::onItemDestroyed() { this->mItem = nullptr; }
void PendingRegion::onChildDestroyed() { this->mRegions.removeAll(this->sender()); }
qint32 PendingRegion::radius() const { return this->mRadius; }
void PendingRegion::setRadius(qint32 radius) {
if (radius == this->mRadius) return;
this->mRadius = radius;
emit this->radiusChanged();
if (!(this->mCornerOverrides & TopLeft)) emit this->topLeftRadiusChanged();
if (!(this->mCornerOverrides & TopRight)) emit this->topRightRadiusChanged();
if (!(this->mCornerOverrides & BottomLeft)) emit this->bottomLeftRadiusChanged();
if (!(this->mCornerOverrides & BottomRight)) emit this->bottomRightRadiusChanged();
}
qint32 PendingRegion::topLeftRadius() const {
return (this->mCornerOverrides & TopLeft) ? this->mTopLeftRadius : this->mRadius;
}
void PendingRegion::setTopLeftRadius(qint32 radius) {
this->mTopLeftRadius = radius;
this->mCornerOverrides |= TopLeft;
emit this->topLeftRadiusChanged();
}
void PendingRegion::resetTopLeftRadius() {
this->mCornerOverrides &= ~TopLeft;
emit this->topLeftRadiusChanged();
}
qint32 PendingRegion::topRightRadius() const {
return (this->mCornerOverrides & TopRight) ? this->mTopRightRadius : this->mRadius;
}
void PendingRegion::setTopRightRadius(qint32 radius) {
this->mTopRightRadius = radius;
this->mCornerOverrides |= TopRight;
emit this->topRightRadiusChanged();
}
void PendingRegion::resetTopRightRadius() {
this->mCornerOverrides &= ~TopRight;
emit this->topRightRadiusChanged();
}
qint32 PendingRegion::bottomLeftRadius() const {
return (this->mCornerOverrides & BottomLeft) ? this->mBottomLeftRadius : this->mRadius;
}
void PendingRegion::setBottomLeftRadius(qint32 radius) {
this->mBottomLeftRadius = radius;
this->mCornerOverrides |= BottomLeft;
emit this->bottomLeftRadiusChanged();
}
void PendingRegion::resetBottomLeftRadius() {
this->mCornerOverrides &= ~BottomLeft;
emit this->bottomLeftRadiusChanged();
}
qint32 PendingRegion::bottomRightRadius() const {
return (this->mCornerOverrides & BottomRight) ? this->mBottomRightRadius : this->mRadius;
}
void PendingRegion::setBottomRightRadius(qint32 radius) {
this->mBottomRightRadius = radius;
this->mCornerOverrides |= BottomRight;
emit this->bottomRightRadiusChanged();
}
void PendingRegion::resetBottomRightRadius() {
this->mCornerOverrides &= ~BottomRight;
emit this->bottomRightRadiusChanged();
}
QQmlListProperty<PendingRegion> PendingRegion::regions() {
return QQmlListProperty<PendingRegion>(
this,
nullptr,
&PendingRegion::regionsAppend,
&PendingRegion::regionsCount,
&PendingRegion::regionAt,
&PendingRegion::regionsClear,
&PendingRegion::regionsReplace,
&PendingRegion::regionsRemoveLast
);
}
bool PendingRegion::empty() const {
return this->mItem == nullptr && this->mX == 0 && this->mY == 0 && this->mWidth == 0
&& this->mHeight == 0;
}
QRegion PendingRegion::build() const {
auto type = QRegion::Rectangle;
switch (this->mShape) {
case RegionShape::Rect: type = QRegion::Rectangle; break;
case RegionShape::Ellipse: type = QRegion::Ellipse; break;
}
QRegion region;
if (this->empty()) {
region = QRegion();
} else if (this->mItem != nullptr) {
auto origin = this->mItem->mapToScene(QPointF(0, 0));
auto extent = this->mItem->mapToScene(QPointF(this->mItem->width(), this->mItem->height()));
auto size = extent - origin;
region = QRegion(
static_cast<int>(origin.x()),
static_cast<int>(origin.y()),
static_cast<int>(std::ceil(size.x())),
static_cast<int>(std::ceil(size.y())),
type
);
} else {
region = QRegion(this->mX, this->mY, this->mWidth, this->mHeight, type);
}
if (this->mShape == RegionShape::Rect && !region.isEmpty()) {
auto tl = std::max(this->topLeftRadius(), 0);
auto tr = std::max(this->topRightRadius(), 0);
auto bl = std::max(this->bottomLeftRadius(), 0);
auto br = std::max(this->bottomRightRadius(), 0);
if (tl > 0 || tr > 0 || bl > 0 || br > 0) {
auto rect = region.boundingRect();
auto x = rect.x();
auto y = rect.y();
auto w = rect.width();
auto h = rect.height();
// Normalize so adjacent corners don't exceed their shared edge.
// Each corner is scaled by the tightest constraint of its two edges.
auto topScale = tl + tr > w ? static_cast<double>(w) / (tl + tr) : 1.0;
auto bottomScale = bl + br > w ? static_cast<double>(w) / (bl + br) : 1.0;
auto leftScale = tl + bl > h ? static_cast<double>(h) / (tl + bl) : 1.0;
auto rightScale = tr + br > h ? static_cast<double>(h) / (tr + br) : 1.0;
tl = static_cast<qint32>(tl * std::min(topScale, leftScale));
tr = static_cast<qint32>(tr * std::min(topScale, rightScale));
bl = static_cast<qint32>(bl * std::min(bottomScale, leftScale));
br = static_cast<qint32>(br * std::min(bottomScale, rightScale));
// Unlock each corner: subtract (cornerBox - quarterEllipse) from the
// full rect. Each corner only modifies pixels inside its own box,
// so no diagonal overlap is possible.
if (tl > 0) {
auto box = QRegion(x, y, tl, tl);
auto ellipse = QRegion(x, y, tl * 2, tl * 2, QRegion::Ellipse);
region -= box - (ellipse & box);
}
if (tr > 0) {
auto box = QRegion(x + w - tr, y, tr, tr);
auto ellipse = QRegion(x + w - tr * 2, y, tr * 2, tr * 2, QRegion::Ellipse);
region -= box - (ellipse & box);
}
if (bl > 0) {
auto box = QRegion(x, y + h - bl, bl, bl);
auto ellipse = QRegion(x, y + h - bl * 2, bl * 2, bl * 2, QRegion::Ellipse);
region -= box - (ellipse & box);
}
if (br > 0) {
auto box = QRegion(x + w - br, y + h - br, br, br);
auto ellipse = QRegion(x + w - br * 2, y + h - br * 2, br * 2, br * 2, QRegion::Ellipse);
region -= box - (ellipse & box);
}
}
}
for (const auto& childRegion: this->mRegions) {
region = childRegion->applyTo(region);
}
return region;
}
QRegion PendingRegion::applyTo(QRegion& region) const {
switch (this->mIntersection) {
case Intersection::Combine: region = region.united(this->build()); break;
case Intersection::Subtract: region = region.subtracted(this->build()); break;
case Intersection::Intersect: region = region.intersected(this->build()); break;
case Intersection::Xor: region = region.xored(this->build()); break;
}
return region;
}
QRegion PendingRegion::applyTo(const QRect& rect) const {
// if left as the default, dont combine it with the whole rect area, leave it as is.
if (this->mIntersection == Intersection::Combine) {
return this->build();
} else {
auto baseRegion = QRegion(rect);
return this->applyTo(baseRegion);
}
}
void PendingRegion::regionsAppend(QQmlListProperty<PendingRegion>* prop, PendingRegion* region) {
auto* self = static_cast<PendingRegion*>(prop->object); // NOLINT
if (!region) return;
QObject::connect(region, &QObject::destroyed, self, &PendingRegion::onChildDestroyed);
QObject::connect(region, &PendingRegion::changed, self, &PendingRegion::childrenChanged);
self->mRegions.append(region);
emit self->childrenChanged();
}
PendingRegion* PendingRegion::regionAt(QQmlListProperty<PendingRegion>* prop, qsizetype i) {
return static_cast<PendingRegion*>(prop->object)->mRegions.at(i); // NOLINT
}
void PendingRegion::regionsClear(QQmlListProperty<PendingRegion>* prop) {
auto* self = static_cast<PendingRegion*>(prop->object); // NOLINT
for (auto* region: self->mRegions) {
QObject::disconnect(region, nullptr, self, nullptr);
}
self->mRegions.clear(); // NOLINT
emit self->childrenChanged();
}
qsizetype PendingRegion::regionsCount(QQmlListProperty<PendingRegion>* prop) {
return static_cast<PendingRegion*>(prop->object)->mRegions.length(); // NOLINT
}
void PendingRegion::regionsRemoveLast(QQmlListProperty<PendingRegion>* prop) {
auto* self = static_cast<PendingRegion*>(prop->object); // NOLINT
auto* last = self->mRegions.last();
if (last != nullptr) QObject::disconnect(last, nullptr, self, nullptr);
self->mRegions.removeLast();
emit self->childrenChanged();
}
void PendingRegion::regionsReplace(
QQmlListProperty<PendingRegion>* prop,
qsizetype i,
PendingRegion* region
) {
auto* self = static_cast<PendingRegion*>(prop->object); // NOLINT
auto* old = self->mRegions.at(i);
if (old != nullptr) QObject::disconnect(old, nullptr, self, nullptr);
self->mRegions.replace(i, region);
emit self->childrenChanged();
}