quickshell/src/network/network.hpp
2026-01-11 23:51:29 -08:00

142 lines
4.4 KiB
C++

#pragma once
#include <qobject.h>
#include <qproperty.h>
#include <qqmlintegration.h>
#include <qtmetamacros.h>
#include <qtypes.h>
#include "../core/model.hpp"
#include "device.hpp"
namespace qs::network {
///! The connection state of a Network.
class NetworkState: public QObject {
Q_OBJECT;
QML_ELEMENT;
QML_SINGLETON;
public:
enum Enum : quint8 {
Unknown = 0,
Connecting = 1,
Connected = 2,
Disconnecting = 3,
Disconnected = 4,
};
Q_ENUM(Enum);
Q_INVOKABLE static QString toString(NetworkState::Enum state);
};
///! The backend supplying the Network service.
class NetworkBackendType: public QObject {
Q_OBJECT;
QML_ELEMENT;
QML_SINGLETON;
public:
enum Enum : quint8 {
None = 0,
NetworkManager = 1,
};
Q_ENUM(Enum);
};
class NetworkBackend: public QObject {
Q_OBJECT;
public:
[[nodiscard]] virtual bool isAvailable() const = 0;
protected:
explicit NetworkBackend(QObject* parent = nullptr): QObject(parent) {};
};
///! The Network service.
/// An interface to a network backend (currently only NetworkManager),
/// which can be used to view, configure, and connect to various networks.
class Networking: public QObject {
Q_OBJECT;
QML_SINGLETON;
QML_ELEMENT;
// clang-format off
/// A list of all network devices.
QSDOC_TYPE_OVERRIDE(ObjectModel<qs::network::NetworkDevice>*);
Q_PROPERTY(UntypedObjectModel* devices READ devices CONSTANT);
/// The backend being used to power the Network service.
Q_PROPERTY(qs::network::NetworkBackendType::Enum backend READ backend CONSTANT);
/// Switch for the rfkill software block of all wireless devices.
Q_PROPERTY(bool wifiEnabled READ wifiEnabled WRITE setWifiEnabled NOTIFY wifiEnabledChanged);
/// State of the rfkill hardware block of all wireless devices.
Q_PROPERTY(bool wifiHardwareEnabled READ default NOTIFY wifiHardwareEnabledChanged BINDABLE bindableWifiHardwareEnabled);
// clang-format on
public:
explicit Networking(QObject* parent = nullptr);
[[nodiscard]] ObjectModel<NetworkDevice>* devices() { return &this->mDevices; };
[[nodiscard]] NetworkBackendType::Enum backend() const { return this->mBackendType; };
QBindable<bool> bindableWifiEnabled() { return &this->bWifiEnabled; };
[[nodiscard]] bool wifiEnabled() const { return this->bWifiEnabled; };
void setWifiEnabled(bool enabled);
QBindable<bool> bindableWifiHardwareEnabled() { return &this->bWifiHardwareEnabled; };
signals:
void requestSetWifiEnabled(bool enabled);
void wifiEnabledChanged();
void wifiHardwareEnabledChanged();
private slots:
void deviceAdded(NetworkDevice* dev);
void deviceRemoved(NetworkDevice* dev);
private:
ObjectModel<NetworkDevice> mDevices {this};
NetworkBackend* mBackend = nullptr;
NetworkBackendType::Enum mBackendType = NetworkBackendType::None;
// clang-format off
Q_OBJECT_BINDABLE_PROPERTY(Networking, bool, bWifiEnabled, &Networking::wifiEnabledChanged);
Q_OBJECT_BINDABLE_PROPERTY(Networking, bool, bWifiHardwareEnabled, &Networking::wifiHardwareEnabledChanged);
// clang-format on
};
///! A network.
class Network: public QObject {
Q_OBJECT;
QML_ELEMENT;
QML_UNCREATABLE("BaseNetwork can only be aqcuired through network devices");
// clang-format off
/// The name of the network.
Q_PROPERTY(QString name READ name CONSTANT);
/// True if the network is connected.
Q_PROPERTY(bool connected READ default NOTIFY connectedChanged BINDABLE bindableConnected);
/// The connectivity state of the network.
Q_PROPERTY(NetworkState::Enum state READ default NOTIFY stateChanged BINDABLE bindableState);
/// If the network is currently connecting or disconnecting. Shorthand for checking @@state.
Q_PROPERTY(bool stateChanging READ default NOTIFY stateChangingChanged BINDABLE bindableStateChanging);
// clang-format on
public:
explicit Network(QString name, QObject* parent = nullptr);
[[nodiscard]] QString name() const { return this->mName; };
QBindable<bool> bindableConnected() { return &this->bConnected; }
QBindable<NetworkState::Enum> bindableState() { return &this->bState; }
QBindable<bool> bindableStateChanging() { return &this->bStateChanging; }
signals:
void connectedChanged();
void stateChanged();
void stateChangingChanged();
protected:
QString mName;
Q_OBJECT_BINDABLE_PROPERTY(Network, bool, bConnected, &Network::connectedChanged);
Q_OBJECT_BINDABLE_PROPERTY(Network, NetworkState::Enum, bState, &Network::stateChanged);
Q_OBJECT_BINDABLE_PROPERTY(Network, bool, bStateChanging, &Network::stateChangingChanged);
};
} // namespace qs::network